spread offense

Adding Air Raid Concepts to Any Offense!

Using a simple quick passing attack in a run first offense can keep the defense on its toes.  This article is an excerpt from my book “The Speed-T Offense”. This concept can be used in any run first offense from flexbone/SBV to single wing, but if you are interested in checking out some wing-T stuff, you can get my book HERE!

The passing game covered here will be to use in addition to your current play action passing attack.  The purpose here is to put in something that is super simple but still effective.  Most of your time will be dedicated to your run game, and play action passes.  This needs to be something that is inexpensive yet will yield good results.  For that purpose, we are going to steal a concept directly from the Air raid offense so frequently seen in offenses today.  So, all that said, let’s dig in.

BASICS

First, and foremost, it needs to be simple. It needs to be simple for the offensive line, and for the skill players.  Both in protection and routes being ran.  Second, it needs to utilize high percentage routes.  Lastly, it needs to get the ball out in three seconds or less, to make it easier on the offensive linemen and the QB alike.  Here is how you will accomplish this.

The play call is going to set the formation AND the protection with one word.  We will use the words “red” and “blue” for the sake of this article, but you can obviously use whatever word you would like. Red will be 3×1 right, with protection set right.  Blue will be 3×1 left, with protection set left.  Next, you will say a number: one, two or three.  This will tell the receivers what to run. THAT IS IT! The play is called.  Here is a look at an example of each one:

BLUE 3:

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RED 2:

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PROTECTION

Red and Blue are your protections and formations.  A simple half slide will suffice for this, half slide is covered in depth in my BOOK.  Big on Big can work, but will require a lot of work fundamentally.  Half slide is easy to do and simple to teach, in a future article I will speak on half slide as a base pass protection.  If you want to get even easier, go full slide, however, you will need to have a fullback that likes to take on defensive ends.  There are not too many of those out there, but if you got one, full slide is the way to go.  But if you already have a base protection for drop back passing…. just use that.

ROUTES

The routes are going to be determined by the number that is called. As a base rule, EVERY receiver will have a five yard hitch.  This means they will run to six yards, turn back in to the QB and stop when they get back to five yards.  Every receiver will assume that they are getting the ball.  If the number of the corresponding receiver is called, he will then have a vertical route. (If your QB is a good one, then your WRs can run option routes. I prefer corner/post for that) On his fifth to sixth step the vertical should be looking for the ball if he is an inside receiver.  If he is an outside receiver, he will look for the ball on his seventh to tenth step.  The number “1” will be the outside receivers.  The number “2” will be the Z.  The number “3” will be the A.  If their number is not called, then they have a hitch.  Your quick screens can be used in this series as well.  This may be the simplest pass game in America right now, Hitches and quick screens… combined with your normal ground and pound offense, you will need no more.

QB RULES

The QB only has three seconds to get rid of the ball.  If he has not gotten rid of the ball in that time he will throw it out of bounds or take off with it.  He WILL NOT throw a pick! If he can help it, he will not get sacked, or at least make it back to the line of scrimmage.  Where the QB will go with the ball is going to be determined pre snap.  He is looking for a hitch to be open pre snap.  When he identifies him, that’s it. That is where is going with the ball, catch the snap and get it out there.  If there is not a hitch open pre snap, or an obvious post snap movement to take it away, he will go to the vertical.  If the vertical is not there, he runs the ball or throws it away.  Very simple, even for young QB’s.

RUN PLAYS

Running the football is NOT what this is for, as sacrilegious as that sounds.  This is a change up for the defense, and something to add some new era flash to your offense.  Your kids will like it and get excited about doing it if you limit its use.  You are going to throw the football in these formations every single time, until you get a five man box.  Once you get your five man box you can call a run play.  Pick just one to use for this series.  Good ones to use are trap, Counter and sally draw.  Trap is obviously going to hit quickest, and sally draw is going to mimic a pass play.  What you choose is up to you.  In my personal opinion, sally draw would be the better choice as you will have a body on body, and the linebackers will most likely bail.

CLOSING

These are simple concepts that can be added to anything that you are already doing!  You can even incorporate them in to your base formations.  Whether that be wing-T or Pro-i.  use the same rules for the OL and WR and you are gold!  Please feel free to reach out with any questions! Subscribe to the email list to be notified when new articles post and be sure to follow me on twitter at @TheCoachVogt

 

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Using WingT “Same As” Plays in the Spread!

The WingT offense is known for its series method of running plays that all look the same.  Often called “Same As” plays or “Smoke and Mirrors” by WingT aficionados.  This can obviously cause a lot of problems for a defense.  By making two or three plays look exactly the same.  You know you are doing it right when you hear the fans yelling “RUN A DIFFERENT PLAY!” but you have run several different plays in row without a repeat call.  Hopefully the defense thinks its all the same too! What you are doing, is forcing the defense to play assignment football WITHOUT having to run option. This is what creates those second and third level cutbacks that the WingT is famous for.  I am a big proponent of the zone running scheme, especially the Wide Zone from sets using tight ends and multiple backs.  HOWEVER, my roots are WingT and I will always fall back to it in times of need.  Angles win… period.

As far as the Spread Offense goes… I have never really bought into it because I think you gotta have a DUDE at QB to be good at it. That being said, I have run Spread before and think that it has definitely changed the landscape of football forever!  No one can deny the impact the Spread has had on football.  (I think the perimeter screens are the major factor in this btw…)

Recently I have being doing a lot of research into the Spread Offense. Not into schemes or pass routes or formations… but into the ideologies of the Spread and what makes the Spread Guy tick.  I have been researching what philosophical approaches coaches are taking when running the Spread Offense.  What I found made me kinda sit back, but was not surprising when I thought about it in context. Just about EVERY SINGLE ideology of the Spread is an echo of the WingT.  Lets take a look at them:

  • Both want five on five in the tackle box
    • Both use formations to do this
    • Both have plays that will make the defense pay if they don’t do this
  • Both will attack the perimeter ruthlessly
  • Both want to put defenders into conflicts
  • Both want to create numbers advantages on the flanks
  • Both want to create leverage for blockers
  • Both use sequential “If/Then” concepts
  • Both use options as change ups to create big plays
    • Traditional or RPO
  • Both look to influence secondary defenders for “go ahead” scores
  • Both use misdirection frequently

The Spread is like the defiant son of the WingT.  The influence is clearly there, but enough difference to allow him to say “I AM NOT THE SAME”.  But in reality, the two are not that different.  There is however ONE thing that spread seams to be missing.  And that is, the “Smoke and Mirrors”.   The same as plays!  What this article will focus on is incorporating a “Same As” series in a Spread attack.

THE BUCK SERIES

The Spread stuff is coming, I promise!  Before we get into that we need to look at the WingT for a second to show where the concepts come from.  When you here the phrase “Same As” or “Smoke and Mirrors” most coaches familiar with the WingT think about the Buck series first.  This series consists of the Buck Sweep, Trap, and Waggle.  All of which look the same.  For this article we will not cover all the little nuances of Bucky but instead will briefly go over Bucky and Trap to give some perspective.

Bucky

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For the Buck Sweep the whole front side from tackle to wing, will be gap blocking.  That means the blockers are going to take the first man inside of them.  If no man is inside of them, they will go to backer.  This is where the rule “gap down backer” comes from.  The play side guard will “bell pull” to clear any garbage and kick out the first man outside the wing back (TE if no wing). The center will reach play side.  The backside guard will “bell pull” to clear any garbage and then wrap around the wing backs block to pick up the play side linebacker.  The backside tackle will release down field to get the play side third level defender. The backside wing is the ball carrier and goes into high motion and replaces the fullbacks heels to get the ball.

Now here is where the smoke and mirrors happens.  The full back will fake the Trap and run through backside A gap replacing the centers back leg and run down the field like he has the ball.  As soon as the defense is not checking the fullback, now you can go to Trap!

Trap

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The Trap, or Influence Trap as some call it is designed to make the defense pay for over playing the Buck Sweep. This works because both guards are pulling still, and the wing now fakes the Buck Sweep!  Here are the differences.  Both Tackles now have nearest LB. the play side wing will have safety and the center will now block back to replace where the full back was going on Buck Sweep. The play side three tech that has been fighting across face all game now sees the guard pull as steps outside to fight the gap block, he thinks is coming and widens the lane for the ball carrier.

The key for both plays is that anyone not getting ball pretends with conviction that they do have it! This means on Bucky the fullback sells the fake and on Trap, the wing back does.  The QB will be faking waggle pass on both.

“SAME AS” IN THE SPREAD

For the spread variant of this, we will be focusing on Counter and Trap.  I have two reasons for choosing counter as the first play in the series:

  1. While if you are under center, I feel you cannot use the counter as a “hang your hat” play, I feel that it is different for the spread. Counter is one of the few plays that I feel hits faster from the gun, then it does from under center.
  2. Gap is Gap is Gap. Gap scheme is easier to teach, and angles make easier blocks.  You can run multiple Gap Schemes and Gap is still Gap.

Counter

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On the counter the front side blockers from Tackle to center have gap.  They will block the first man inside of them to backer if nobody is inside of them.  The caveat is that the center must gap all the way to B gap!  This is important in case there is a backside three tech.  The backside guard will pull down the line replacing the gapping front side blockers and kick out he first man on the line of scrimmage. The backside tackle will pull slightly deeper than the guard and wrap up inside of his kick out to pickup the play side linebacker.  He pulls on a deeper path just in case the guard gets wrong armed by the DE. This will allow him to wrap around the guard if he gets spilled.  The play side three tech is typically going to be gapped by the tackle.  But if he is a War Daddy, I would suggest doubling him to the backside backer.

Handling the backside defensive end can be done in several ways. You can read him, you can put the back on the opposite side and have the back block the end while the QB keeps it, you can base him with an H, or you can base him with the tackle and have an H be the wrapper. The good thing about basing the DE is, now you can tag in some RPOs if that’s your thing.

Obviously there are a million ways to dress up the counter!  You have motions and inverted reads.  You can block counter one way and run jet sweep the opposite way. Can pair it with quick screens and options.  As long as nothing changes for the OL… your good to go.

Trap

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Now for the “Same As”.  With the Trap you have a play that looks just like Counter, but will hit in the I gap instead of the B/C gap. For the trap the center will still block back to replace the puller.  the play side tackle will block the nearest linebacker and the play side guard will block the backside linebacker. Now, because the Trap does not hit near as fast from the gun as under center, you must account for the backside defensive end.  You can do this in the same manners as you do on counter, including reading the DE.

Tackle Trap

If you really want to sell the counter you can block the trap like this:

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The play side guard will by pass the three tech to the defensive end to influence him wide and the tackle will now be trapping the three tech!  You can also do the same thing with an H back.

CLOSING

Many offenses can benefit by using the ideologies of the WingT. The spread already uses so many.  By adding in some “Same As”, you can keep the defense guessing make them think you are running the same play over and over, when in fact… you are running different plays entirely! When you add in the reads and RPOs that go with the spread, you can really keep the defense on its heals, and your ball carriers in the end zone!  Make sure to subscribe to my emailer list so you can be updated anytime a new article posts! Follow me on twitter here: @TheCoachVogt and be sure to check out the NEW STORE for Books, Apparel and Merchandise!