nfl

Whip em with Waggle

The waggle is a staple in just about every wing-T offense. It is one of… if not the most effective play action pass ever developed.  A down hill play fake, a horizontal play fake and TWO pulling guards.  The Waggle pass can be a nightmare for DBs that also run gaps to fill due to the unconventional formations that the waggle is usually run from.  While you can definitely run the waggle pass from many different formation sets including shotgun and even four wide sets; I feel it is most effective when the QB is under center so you get the hard play fakes with the QB’s back to the defense.

WHEN TO RUN WAGGLE

You want to call the waggle in similar situations you would a boot pass in, or a keep pass in.  When you see that the DE is not checking the QB, then the QB will be able to get the edge on waggle.  Now, because of what the play side guard is doing, all you have to do is wait for the backside to DE to squeeze just a little and you can get the edge with the QB.  Another good time to call the waggle is when the LBs are chasing motion, or the DBs are no longer back pedaling on the snap.

BLOCKING RULES

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  • Backside Tackle – The backside tackle will have hing protection
  • Backside Guard – The backside guard has two rules:  If the B gap is empty, he will pull play side and gain depth to lead block for the QB.  He must hesitate on his pull step to allow the FB to clear.  Once outside the pocket he will settle for the QB to pick up any bombing LBs. If the B gap is full, he also becomes a hinge blocker.
  • Center – The center will have anybody from A to A.  (he may end up doubling withe the PST)
  • Play side Guard – The play side guard will pull to the play side and pin the outside shoulder of the first defender outside the offensive tackle.  This is a position block, meaning he has to position his body on the outside half of the edge defender.  Waiting till this man is squeezing helps him accomplish this
  • Play side Tackle – The play side Tackle will have any man head up to inside of him.  this means a 5 tech does not count.  His primary rule is to take away the inside gap.
  • Motion Back – after going in motion and faking the buck sweep, the motion back will pick up any backside leakage.
  • QB – I count the QB as a blocker because his play fakes will hold defenders.  The QB will open play side faking the dive to the FB, then fake the buck sweep to the motion back, then will boot to the edge gaining about 7 yards depth.

ROUTES

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The routs for the waggle are very easy no matter what the formation.  Simple use a number system that starts from the play side as follows:

  1. As a default, for me this is a vertical route to clear out any defenders.  Tagging comebacks and double moves is effective too! I have waggle with a comeback tag illustrated above (If running to the TE side, the TE will have a corner route.)
  2. This is usually the fullback, but could be a slot if you run it from gun.  After the dive fake tell the FB to find the easiest path to the flats.  He has a 5 yard arrow.
  3. the third receiver from the play side has a 10 yard drag.
  4. This receiver will always have a post
  5. (Optional) you can always tag the motion back on a backside wheel if you feel the defense is not paying attention to him.

QB READS

After completing the play fakes and booting out, the QB will read:

  1. Flat
  2. Deep
  3. Drag
  4. When in doubt…. TOTE IT!

Number 4 is the most important!  If the QB has any doubts, just tell him to run the rock and get what he can.

CLOSING

The waggle has been around a long time!  It can be run from multiple different looks and sets.  In the film below I have tagged a video of traditional waggle and shot gun waggle for your viewing pleasure!  Be sure to subscribe to the email list to get an update when ever you a new article drops! Follow me on twitter here at @TheCoachVogt.

 

DEFENSIVE IBUPROFEN

“Cover three can solve a lot of headaches.”

With the advent of the spread offense, defense has had to adjust to keep up.  Resulting in changes and adaptations in coverages and defensive fronts and movements.  All this has led to the prevalence of “Palms” and “Match Quarters” coverages.  There is no denying that match coverages have made a huge impact on the defensive football world.  I believe it should be in every DC’s arsenal.  However, people tend to forget about a tried and true coverage that is both simple to teach, and simple to execute.  It relies more on discipline than athletic prowess (yes it helps of course).  This coverage is Cover 3.  For this article we will focus on base cover 3 and its use against spread offenses.  In a future article we will go over “Match 3”.  For now, lets look at some reasons to use cover 3 as your base coverage.

  1. Simple – Cover 3 makes alignment extremely simple since you typically have 1 high safety. It’s a balanced defense for the most part.  The rules are extremely simple, especially for the DB’s
  2. High School Players on Offense – the philosophy for running cover 3 can be reinforced by the players on the opposite side of the ball. Most OC’s will smirk and say, “I’ll just run 4 verts!” when they hear about cover 3.  They forget that very few high school QBs can consistently hit the seams, or that few high school teams understand the spacing.  Or that the QB will typically have to throw under pressure due to numbers in the box…
  3. Numbers – being in cover 3 allows you to put more bodies in the box and force the offense to throw the ball. Most good teams still prioritize running the football, so let’s stop what they want to do!
  4. Impatient OC’s – I’ve only come across one OC that will throw the hitch and stick with it. Eventually they ALL go deep or try to run a double move… that’s when you get your sack, or your pick because they threw under pressure.  Stay the course and be more patient than the OC.

Let’s look at some base alignments vs typical spread sets before we get into the rules for cover 3:

2×2

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Spread tends to be the easiest offense to line up on in most situations.  2×2 is by far the easiest to deal with as far as alignment is concerned.  Your Corners and Free Safety will be 8-10 yards deep and the corners will have inside leverage.  Remember, the most difficult balls to throw are high and outside. Inside leverage is just enough to encourage the WR to stay outside on a deep ball while still playing in “confined” space.  The FS will align directly over the ball when in the middle of the field and over the B gap when on the hashes.

Your OLBS/SS will align head up to an inside shade on the slots.  You can play with their depth; I typically like them about 3-4 yards off.  Most slots are off the ball anyways and can’t be jammed.

3×1

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For 3×1 sets you have a couple options based on being in 2 high or 1 high.  For now, lets focus on being in 1 high.  Your Corners and FS will align the same way. Your SS and OLB will stay on their respective sides.  The SS/OLB to the 3wr side will align apexed between 2 and 3 but will back up to 6-8 yards deep.  (will cover rules later).  If you got a corner that can lock up in man coverage, feel free to bring the other OLB/SS over to the 3wr side, but you will have to slide backer’s vs motion if you do this…

20p

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Against 20p I like to keep 7 in the box.  The alignments for the FS/Corners will not change.  The SS/OLB alignments depends on the following.  To the 2wr side, he uses his 2×2 rules.  The OLB/SS to the 1wr side will align 6 yards deep over the center in the middle of the field or to the field side when on the hashes. if your using an odd front.  If you’re in an even front, have him follow the H around to take away the powerO.

Empty

You can treat it like 2×2 on one side and 3×1 on the other… or you can take a guy out of the box.  If the QB can tote it…. do the first thing I said.

RULES

Corners – DON’T GET BEAT DEEP!  That’s the number one rule.  Nothing gets behind the corner. He is responsible for the deep third of the field.  They play deep and rally to the ball once it is thrown. They don’t leave the deep third till the ball is in the air. If number 1 runs a hitch, then his eyes go to QB as he continues to sink to take away the corner/out by number 2.

Free Safety – Deep third and back pedal on the snap.  Eyes will be on the QB and can drift with the QBs eyes.  We are looking for and deep route across the middle.  Break on the ball once it is in the air.  It helps if the FS is an instinctive guy with some ability to run.

OLB/SS – against 2×2 they will have eyes on the OT to read run or pass.  If pass is read, they will collision anything vertical or inside and then drop to curl. The collision is important to reroute the WR and screw up the spacing.  If 2 goes out they will widen and drop to curl. If number 1 tries to cross face or run a slant, the OLB should clean his clock.  This area of the field where OLBs and slots play are the most under officiated parts of the field… do be afraid to get physical.  After a collision if a back crosses their face while dropping, they will widen.  Break on ball once it is thrown

Against 3×1, they will align back at 6-8 yards.  On the snap they will drop with number 2.  They will jump any flat route/hitch.  If you’re in an even front… hithes by number 3 can be an issue.  Motion back to 2×2 he goes back to 2×2 rules.  Motion to 3×1, he backs up.  If you are facing a team that effectively and correctly runs RPO’s, you will need to get into some man or some Match 3.  I will have an article on Match 3 in the future.

WEAKNESSES

Deep Outs/Comebacks by #1 – these are tough routes.  They force the corner to bail then the receiver is breaking outside.  It’s the toughest route to cover in football.  However, it is also the toughest route to complete.  If you have an offense that can consistently complete this ball, the coverage really doesn’t matter… it can be a long night if you don’t start bringing pressure or have a corner that can lock down the WR in man.

Post Wheel Combo – this route effectively mitigates spacing issues with 4 verts. Undisciplined corners tend to chase the post route leaving the wheel open. Make sure the corner stays in his third and the FS reads the QBs eyes.  Both post routes are coming to him anyways.  Fortunately, this combination tends to take a while to run, allowing pressure to get there.  “A good pass rush is better than 4 Champ Baileys”.

Smash – This is an issue because the corner rout by 2 keeps your corner deep.  Forcing the OLB/SS to take the hitch.  Train your OLB to read the eyes and widen so he can make a play on this.  Quite often a schooled up OLB/SS can break this up or get a pick.   If drops straight back, the hitch can be an issue, fortunately, most OCs wont sit there and throw the hitch over and over as we discussed earlier.

CLOSING

Obviously, there are a lot of nuances and little things you can do with alignments and techniques.  This is meant just to be guide on the simplicity of cover 3 and to show that it is still a very viable defense to use against spread offenses!  I happened to be lucky enough to be a part of staff that won 3 straight state titles, in those three years we got out of cover 3 only a handful times per season!  So, it is effective when you understand its components and limitations.  Subscribe to the email list to be updated whenever a new article posts!  You can follow me here on twitter at @TheCoachVogt and be sure to check out the STORE for the Ebooks: Installing the Wide Zone and The Speed-T Offense.

Adding Air Raid Concepts to Any Offense!

Using a simple quick passing attack in a run first offense can keep the defense on its toes.  This article is an excerpt from my book “The Speed-T Offense”. This concept can be used in any run first offense from flexbone/SBV to single wing, but if you are interested in checking out some wing-T stuff, you can get my book HERE!

The passing game covered here will be to use in addition to your current play action passing attack.  The purpose here is to put in something that is super simple but still effective.  Most of your time will be dedicated to your run game, and play action passes.  This needs to be something that is inexpensive yet will yield good results.  For that purpose, we are going to steal a concept directly from the Air raid offense so frequently seen in offenses today.  So, all that said, let’s dig in.

BASICS

First, and foremost, it needs to be simple. It needs to be simple for the offensive line, and for the skill players.  Both in protection and routes being ran.  Second, it needs to utilize high percentage routes.  Lastly, it needs to get the ball out in three seconds or less, to make it easier on the offensive linemen and the QB alike.  Here is how you will accomplish this.

The play call is going to set the formation AND the protection with one word.  We will use the words “red” and “blue” for the sake of this article, but you can obviously use whatever word you would like. Red will be 3×1 right, with protection set right.  Blue will be 3×1 left, with protection set left.  Next, you will say a number: one, two or three.  This will tell the receivers what to run. THAT IS IT! The play is called.  Here is a look at an example of each one:

BLUE 3:

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RED 2:

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PROTECTION

Red and Blue are your protections and formations.  A simple half slide will suffice for this, half slide is covered in depth in my BOOK.  Big on Big can work, but will require a lot of work fundamentally.  Half slide is easy to do and simple to teach, in a future article I will speak on half slide as a base pass protection.  If you want to get even easier, go full slide, however, you will need to have a fullback that likes to take on defensive ends.  There are not too many of those out there, but if you got one, full slide is the way to go.  But if you already have a base protection for drop back passing…. just use that.

ROUTES

The routes are going to be determined by the number that is called. As a base rule, EVERY receiver will have a five yard hitch.  This means they will run to six yards, turn back in to the QB and stop when they get back to five yards.  Every receiver will assume that they are getting the ball.  If the number of the corresponding receiver is called, he will then have a vertical route. (If your QB is a good one, then your WRs can run option routes. I prefer corner/post for that) On his fifth to sixth step the vertical should be looking for the ball if he is an inside receiver.  If he is an outside receiver, he will look for the ball on his seventh to tenth step.  The number “1” will be the outside receivers.  The number “2” will be the Z.  The number “3” will be the A.  If their number is not called, then they have a hitch.  Your quick screens can be used in this series as well.  This may be the simplest pass game in America right now, Hitches and quick screens… combined with your normal ground and pound offense, you will need no more.

QB RULES

The QB only has three seconds to get rid of the ball.  If he has not gotten rid of the ball in that time he will throw it out of bounds or take off with it.  He WILL NOT throw a pick! If he can help it, he will not get sacked, or at least make it back to the line of scrimmage.  Where the QB will go with the ball is going to be determined pre snap.  He is looking for a hitch to be open pre snap.  When he identifies him, that’s it. That is where is going with the ball, catch the snap and get it out there.  If there is not a hitch open pre snap, or an obvious post snap movement to take it away, he will go to the vertical.  If the vertical is not there, he runs the ball or throws it away.  Very simple, even for young QB’s.

RUN PLAYS

Running the football is NOT what this is for, as sacrilegious as that sounds.  This is a change up for the defense, and something to add some new era flash to your offense.  Your kids will like it and get excited about doing it if you limit its use.  You are going to throw the football in these formations every single time, until you get a five man box.  Once you get your five man box you can call a run play.  Pick just one to use for this series.  Good ones to use are trap, Counter and sally draw.  Trap is obviously going to hit quickest, and sally draw is going to mimic a pass play.  What you choose is up to you.  In my personal opinion, sally draw would be the better choice as you will have a body on body, and the linebackers will most likely bail.

CLOSING

These are simple concepts that can be added to anything that you are already doing!  You can even incorporate them in to your base formations.  Whether that be wing-T or Pro-i.  use the same rules for the OL and WR and you are gold!  Please feel free to reach out with any questions! Subscribe to the email list to be notified when new articles post and be sure to follow me on twitter at @TheCoachVogt

 

MATCH QUARTERS from the UNDER FRONT

Match Quarters has become highly prevalent in defensive football world over the past decade.  And for good reason! It works!  It is an outstanding way to combat the ever increasing number of spread offenses you will see from week to week.  2read, MQ, quarters read, match quarters, whatever you want to call it, the principals remain the same.  This article will focus on running the concept from an under front. Specifically, a 3-4 under which I simply call “Shade”.

BASE PHILOSOPHY of “SHADE”

We will stop the run! First and foremost. We will not allow people to move the ball by running it, we will make necessary adjustments to ensure this from week to week.  Basing out of the shade will give multiple looks to the offense and allow us to easily incorporate stunts and pressures when warranted.

I call it shade because it tells the front they will be shading the OL instead of aligning head up. (heads) While in shade, the strength will always be called to the passing strength.  the only rule breaker to this is if you get a TE and wing on the same side, then the strength MUST go to the TE/wing combo.

Our secondary will play a base coverage called “Palms” (same as rest of America). In this we can align to any formation and still be sound vs the run and the pass.  Every day as a team, we will tackle, and we will run “block destruction” drills.

GOOD ENOUGH for BELICHICK, GOOD ENOUGH for ME

Run Defense

  • Set the edge, turn the ball back inside to pursuit
  • Attack at correct angles
  • NEVER GIVE UP CONTAIN
  • Force Player will force ball inside then shed block and make play
    • Push back the LOS
  • Must teach players to defeat blocks
  • If QB can run, somebody MUST BE A 2 GAP PLAYER
  • Backside set edge for reverse, boot, counter and cutbacks
  • Every week emphasize setting the edge
  • Run through tackles, never leave feet

Pass Defense

  • Collapse pocket to get to QB
  • Push up middle, don’t want QB stepping up
  • A rusher deeper than the QB is the worst position in football to be in
  • A good pass rush helps the coverage more than 4 all stars in the secondary will

ALIGNMENT

  • Weak Tackle/End aligns 4i and steps hard inside eyes on guard
  • Strong Tackl/End aligns 5tech and plays squeeze
  • Nose aligns playside shade on the center
  • Sting will be a loose 9 or tight 9 to heads on the TE or 5 tech depending on the call
  • Ram will be a loose 9 or tight 9 to heads on the TE

Here is a look at the shade alignment vs some common offensive sets:

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PALMS OVERVIEW

Quarters Read. Corners and safeties read number the number 2 receiver.  To a TE the safety becomes run support.  Corners Toes at 6 yards with inside leverage, his read steps are backpedal weave.  Safeties toes at 9 to 12 yards.  Safeties are a PASS FIRST defender and backpedal on the snap.

  • Corner and safety will read number 2 to their side.
  • To 3 x1 the read man remains number 2 in slide and moves to number 3 in roger/lucy. This is a concept called “mini” we will save this for another article.  The easiest adjustment to 3×1 is to simply slide into cover 3 with your secondary.
  • To a single receiver side with no 3×1 alert, the corner and safety will default to cover 2.

RULES FOR PALMS

The rules for Palms Coverage are relatively simply in concept.  The number 2 receiver can only do 1 of 4 different things.

  • Number 2 goes out
    • Corner takes number 2 and safety plays over the top
  • Number 2 goes in
    • Both safety and corner back pedal into quarters
      • Safeties eyes go to QB and he is going to end up robbing any deep middle route by the opposite number 2
    • Number 2 goes vertical
      • Both safety and corner back pedal into quarters
    • Number 2 blocks/cracks
      • Corner will spike inside for run support
      • Safety gets over top in case of bubble/go or play action, then rallies for run support. He still PASS FIRST

Here is a look at Palms vs some common 2×1 and 2×2 route combinations:

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depending on the scout that week will determine when the corner comes off.  To be safe… tell them “when in doubt, stay deep!”

CLOSING

Like most things, people tend to over complicate it.  Pattern match coverages are no different.  It really is that simple.  Repetition is key.  Once your players are confident in what they are doing.. they can play fast.  When they can play fast, good things happen!  Stay tuned for an article on the “MINI” coverage mentioned previously! Be sure join the email list so you can be updated anytime an article posts!  Follow me on twitter here @TheCoachVogt

Also be sure to check out the store for books and merchandise here STORE!

 

Using Wide Zone to Set Up the “Look Pass” By: Chad Weeks

In the first article Building an Aerial Attack Around the Wide Zone I talked about the 2 primary passing compliments to Wide Zone, the Keeper and the Solid Pass. These are most certainly the core components of our non-drop back passing offense. In this article, I will discuss another key component of our passing game built around Wide Zone, which is the Look Pass.

THE LOOK PASS

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The Look Pass is our simplest compliment to Wide Zone. It is cheap to install and we only have to work it 5 minutes a day. We attach this to the backside of Wide Zone, though we have attached it to the backside of several different runs.

We only run this under center because we want the ball to come out fast. The receiver will not have any blocking so he has to have the ball fast and accurately to be able to make a move. If we were going to run something like this in shotgun, we would have to add a blocker, which is fine, but that’s not what we are trying to do here.

We predominantly run Look Pass to the backside of 3×1 formations but it can be done to a 2×2 formation. The inside receiver simply push-cracks the safety and is not part of the Look pass equation.

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RULES

The rule for the QB is easy, and the decision is made pre-snap. If you feel the receiver has enough cushion to make the catch, secure the ball, and make a move then throw it. After that its on the receiver to do something with it.

The rules for the receiver are very simple. Our footwork is as simple as loading the weight on the front foot of the stance, pushing off and pivoting back. That’s it. After catching it his rule is to get to a point 5 yards downfield on the sideline, after that the athlete takes over.

3look

We’ve found that by having the receiver pivot away from the defender we have more success with it rather than foot firing or taking one pop step. First, there is now more separation, which means we can throw it to a tighter corner than most would. Secondly, the defenders typically are slower to trigger when the receiver simply steps off the line of scrimmage. This doesn’t look the same as the quick screens they are used to seeing every week. Finally, it’s a cleaner more consistent picture for the QB which leads to a faster throw. I work with the QB’s to get used to throwing from multiple arm slots. The most important part of this throw is to not sail it. Anything low the receiver can usually salvage it, anything high this is dead in the water and we may as well have handed it off on Wide Zone.

4look

I only ask for 5 yards, anything extra the athlete creates on his own by beating the man trying to tackle him one on one. It is crucial to coach that point though, they have to attack the sideline. This creates space between them and the other 10 defenders that will be pursuing and it give them the opportunity to cut back on the defender trying to tackle him one on one. The runner reads the leverage of the defender. If the defender keeps inside leverage he will violently try to rip under the tackle and press down the sideline. If the defender keeps outside leverage the runner will break down the cushion between them then get up field underneath the defender, but will get back outside as fast as he can to avoid the other pursuing defenders.

DRILLING IT

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We work Look Pass in a simple “pre-practice” drill. Again 5 minutes a day, if you want to get it done even faster, and you can be really honest with yourself, you could just throw this to the guys who would realistically be running it in games.

EXAMPLES

The following are good examples of Look Pass in action. Notice on all 4 the ball gets out very quickly and hits the WR in the chest. This makes his life so much easier and allows our best offensive player to beat the defender one on one.

These clips show bad examples of Look Pass. Notice on these two clips the WR’s hesitate and even work back inside, which is the worst thing you can do.

This clip shows an example of when the QB should have thrown it and didn’t.

FUTURE DEVELOPMENTS

One of the adjustments we didn’t invest in until late last year was also running Look Pass with a 0-Step Slant or what we called “Strike” to beat the Catch-Man coverage we saw a ton of last year. The QB and WR would communicate this with a simple hand signal. By default it was a normal Look Pass, if the signal was given it was converted to the Strike. We didn’t run it live in a game, but it was something that we had available if we needed it. We will be investing in this heavier this year to make sure we get what we want from it and that the QB is comfortable with the throw.

CLOSING

As simple as Look Pass is it’s the best attachment we have for Wide Zone. Though not as sexy as post-snap RPOs this is cheap and simple way to get the ball into your best receiver’s hands on run downs. I feel just as comfortable with this short throw and catch into space as I am handing it off. One of the biggest regrets I have from last season is not pushing our QB to throw it more often.

Follow Coach weeks on twitter here @weekschad

Be sure to subscribe to the email list so you can be notified when ever a new article is released!  You can follow Coach Vogt on twitter here @TheCoachVogt

Using WingT “Same As” Plays in the Spread!

The WingT offense is known for its series method of running plays that all look the same.  Often called “Same As” plays or “Smoke and Mirrors” by WingT aficionados.  This can obviously cause a lot of problems for a defense.  By making two or three plays look exactly the same.  You know you are doing it right when you hear the fans yelling “RUN A DIFFERENT PLAY!” but you have run several different plays in row without a repeat call.  Hopefully the defense thinks its all the same too! What you are doing, is forcing the defense to play assignment football WITHOUT having to run option. This is what creates those second and third level cutbacks that the WingT is famous for.  I am a big proponent of the zone running scheme, especially the Wide Zone from sets using tight ends and multiple backs.  HOWEVER, my roots are WingT and I will always fall back to it in times of need.  Angles win… period.

As far as the Spread Offense goes… I have never really bought into it because I think you gotta have a DUDE at QB to be good at it. That being said, I have run Spread before and think that it has definitely changed the landscape of football forever!  No one can deny the impact the Spread has had on football.  (I think the perimeter screens are the major factor in this btw…)

Recently I have being doing a lot of research into the Spread Offense. Not into schemes or pass routes or formations… but into the ideologies of the Spread and what makes the Spread Guy tick.  I have been researching what philosophical approaches coaches are taking when running the Spread Offense.  What I found made me kinda sit back, but was not surprising when I thought about it in context. Just about EVERY SINGLE ideology of the Spread is an echo of the WingT.  Lets take a look at them:

  • Both want five on five in the tackle box
    • Both use formations to do this
    • Both have plays that will make the defense pay if they don’t do this
  • Both will attack the perimeter ruthlessly
  • Both want to put defenders into conflicts
  • Both want to create numbers advantages on the flanks
  • Both want to create leverage for blockers
  • Both use sequential “If/Then” concepts
  • Both use options as change ups to create big plays
    • Traditional or RPO
  • Both look to influence secondary defenders for “go ahead” scores
  • Both use misdirection frequently

The Spread is like the defiant son of the WingT.  The influence is clearly there, but enough difference to allow him to say “I AM NOT THE SAME”.  But in reality, the two are not that different.  There is however ONE thing that spread seams to be missing.  And that is, the “Smoke and Mirrors”.   The same as plays!  What this article will focus on is incorporating a “Same As” series in a Spread attack.

THE BUCK SERIES

The Spread stuff is coming, I promise!  Before we get into that we need to look at the WingT for a second to show where the concepts come from.  When you here the phrase “Same As” or “Smoke and Mirrors” most coaches familiar with the WingT think about the Buck series first.  This series consists of the Buck Sweep, Trap, and Waggle.  All of which look the same.  For this article we will not cover all the little nuances of Bucky but instead will briefly go over Bucky and Trap to give some perspective.

Bucky

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For the Buck Sweep the whole front side from tackle to wing, will be gap blocking.  That means the blockers are going to take the first man inside of them.  If no man is inside of them, they will go to backer.  This is where the rule “gap down backer” comes from.  The play side guard will “bell pull” to clear any garbage and kick out the first man outside the wing back (TE if no wing). The center will reach play side.  The backside guard will “bell pull” to clear any garbage and then wrap around the wing backs block to pick up the play side linebacker.  The backside tackle will release down field to get the play side third level defender. The backside wing is the ball carrier and goes into high motion and replaces the fullbacks heels to get the ball.

Now here is where the smoke and mirrors happens.  The full back will fake the Trap and run through backside A gap replacing the centers back leg and run down the field like he has the ball.  As soon as the defense is not checking the fullback, now you can go to Trap!

Trap

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The Trap, or Influence Trap as some call it is designed to make the defense pay for over playing the Buck Sweep. This works because both guards are pulling still, and the wing now fakes the Buck Sweep!  Here are the differences.  Both Tackles now have nearest LB. the play side wing will have safety and the center will now block back to replace where the full back was going on Buck Sweep. The play side three tech that has been fighting across face all game now sees the guard pull as steps outside to fight the gap block, he thinks is coming and widens the lane for the ball carrier.

The key for both plays is that anyone not getting ball pretends with conviction that they do have it! This means on Bucky the fullback sells the fake and on Trap, the wing back does.  The QB will be faking waggle pass on both.

“SAME AS” IN THE SPREAD

For the spread variant of this, we will be focusing on Counter and Trap.  I have two reasons for choosing counter as the first play in the series:

  1. While if you are under center, I feel you cannot use the counter as a “hang your hat” play, I feel that it is different for the spread. Counter is one of the few plays that I feel hits faster from the gun, then it does from under center.
  2. Gap is Gap is Gap. Gap scheme is easier to teach, and angles make easier blocks.  You can run multiple Gap Schemes and Gap is still Gap.

Counter

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On the counter the front side blockers from Tackle to center have gap.  They will block the first man inside of them to backer if nobody is inside of them.  The caveat is that the center must gap all the way to B gap!  This is important in case there is a backside three tech.  The backside guard will pull down the line replacing the gapping front side blockers and kick out he first man on the line of scrimmage. The backside tackle will pull slightly deeper than the guard and wrap up inside of his kick out to pickup the play side linebacker.  He pulls on a deeper path just in case the guard gets wrong armed by the DE. This will allow him to wrap around the guard if he gets spilled.  The play side three tech is typically going to be gapped by the tackle.  But if he is a War Daddy, I would suggest doubling him to the backside backer.

Handling the backside defensive end can be done in several ways. You can read him, you can put the back on the opposite side and have the back block the end while the QB keeps it, you can base him with an H, or you can base him with the tackle and have an H be the wrapper. The good thing about basing the DE is, now you can tag in some RPOs if that’s your thing.

Obviously there are a million ways to dress up the counter!  You have motions and inverted reads.  You can block counter one way and run jet sweep the opposite way. Can pair it with quick screens and options.  As long as nothing changes for the OL… your good to go.

Trap

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Now for the “Same As”.  With the Trap you have a play that looks just like Counter, but will hit in the I gap instead of the B/C gap. For the trap the center will still block back to replace the puller.  the play side tackle will block the nearest linebacker and the play side guard will block the backside linebacker. Now, because the Trap does not hit near as fast from the gun as under center, you must account for the backside defensive end.  You can do this in the same manners as you do on counter, including reading the DE.

Tackle Trap

If you really want to sell the counter you can block the trap like this:

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The play side guard will by pass the three tech to the defensive end to influence him wide and the tackle will now be trapping the three tech!  You can also do the same thing with an H back.

CLOSING

Many offenses can benefit by using the ideologies of the WingT. The spread already uses so many.  By adding in some “Same As”, you can keep the defense guessing make them think you are running the same play over and over, when in fact… you are running different plays entirely! When you add in the reads and RPOs that go with the spread, you can really keep the defense on its heals, and your ball carriers in the end zone!  Make sure to subscribe to my emailer list so you can be updated anytime a new article posts! Follow me on twitter here: @TheCoachVogt and be sure to check out the NEW STORE for Books, Apparel and Merchandise!

 

 

BUILDING AN AERIAL ATTACK AROUND THE WIDE ZONE: Guest Post by Chad Weeks

About Coach Weeks.

Coach Chad Weeks is the Offensive Coordinator at Mosley High School in Lynn Haven FL. I first met Coach Weeks via twitter and we started having in depth discussions about the Wide Zone.  Very quickly he showed a strong aptitude for understanding football schemes as a whole.  Operating predominately out of 12 personnel, in two years time his offense would become what may be the best High School Wide Zone team I have ever seen.  Below is a guest post about building an effective play action attack in conjunction with the Wide Zone!

BUILDING AN AERIAL ATTACK AROUND THE WIDE ZONE

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INTRODUCTION

2 years ago, I came across some tweets by Coach Vogt talking about the “most consistent play in football”. Immediately I was drawn to the consistency of the play and was sold by Alex Gibbs’ proclamation of no-negatives. In the time since, I have built my offensive philosophy around Wide Zone and the mantra that Gibbs preaches in his clinic talks…if you are gonna run it, you better be willing to commit to it and cut out the rest of the fluff that seems to fill all of our playbooks at one point or another.

This article will not be covering the in’s and out’s of Wide Zone. This has been done in great detail in Coach Vogt’s eBook Installing The Wide Zone which is one of the finest manuals for running a football play I’ve ever read. This book is a complete guide to installing, applying and running the Wide Zone play. The book covers the philosophical applications, coaching points, drills and briefly looks at the many change ups that can be added.

Instead, I will focus on the pieces that go around the base play. The “answers” if you will, to the many different challenges defenses will deploy once they make the decision to take away the Wide Zone. This be done in 2 parts. Part 1 will discuss the keeper off of Wide Zone and part 2 will discuss the play action passing game off of the Wide Zone. 

PART 1 – THE KEEPER

The keeper goes by many names…keeper, naked, boot…it doesn’t matter what you call it, but a Wide Zone team had better have it and had better be good at it. The secret to it is in the acting and the mechanics involved. The best QB mechanics I’ve come across to date come from the National Football Academies Self Correct System DVDs. They utilize the Set, Show, Snap, Sell moniker to describe the mechanics and I have found it to be very effective. The video below shows the keeper mechanics for Tight Zone, when adjusting for Wide Zone Keeper, the QB and RB would simply need to widen the track and landmarks.

The second part of the acting is the offensive line. The biggest mistake that I hear from other coaches on this is to simply tell the OL to “block the play”. This is one of the many gross oversimplifications coaches use that do not respect the details of making the play successful; much like a barber being told “just a razor fade”, without any respect for the skill and precision required to obtain the perfection at such a difficult haircut.

For the keeper to truly effective the OL must get the linebackers to displace themselves by selling the run. To make this happen they must come off the ball fast and flat down the line of scrimmage, literally running horizontally picking up anything that crosses their path.

A crucial part of this play is the “slam” block (or whatever you want to call it, it honestly doesn’t matter) by the TE/H. The player must come off the ball flat and fast to protect the QB from a free shot. In the video below you can see what happens when he gets beat inside…which then causes the QB to be rushed into a bad throw.

There will come a time that you may come across a DE that is so well coached that he will not bite, no matter how much Wide Zone you show him. In this case you can either abandon the keeper (not the wise decision), or you can tag the blocking scheme to deal with him by pulling a guard. The illusion you are showing the linebackers is somewhat affected but the result is that you don’t let one defender take away a significant compliment to a base play of the offense.

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The next piece to think about is the route combination part of the keeper. This can become convoluted very quickly. We as coaches tend to make things more difficult than they should be. This page from the 2013 Auburn playbook says it all:

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BASE NAKED RULES: To the side we are running the naked back to, we always have a receiver in the flats (1), a receiver climbing at 10 – 12 yards (2), a Deep 20 yard comeback* to the sidelines (3) and a backside home run post (4). The way we get people in these spots may vary, but we will almost always have 4 players at these different landmarks on the field.

*For high school adaptation I would adjust the comeback to 15 yards if the QB didn’t have the arm for the deeper throw.

Keeper 1

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The location of where these routes originate can vary, and there can of course be substitutions for the routes they use, but the general idea is that you want receivers in those locations at all times on keepers so that the QB knows instinctively where to go. Often times he is going to be under pursuit and will inevitably have to make a throw under duress, so it is crucial for him to know where his people will be without having to think.

PART 2 – THE SOLID PASS 

“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
― Sun Tzu, The Art of War

Any play caller worth their salt knows that there comes a time when one must drop the hammer on the defense. The good ones know are able to find those moments and also dial up the right play to make it happen. In this article I will discuss the different play actions that compliment Wide Zone as a base play. Some are deep shots, some are simple constraints to instill hesitation in the defense.

PROTECTION

As all good play do, this starts up front. Our Wide Zone play action protection is a simple one. We take exactly the same tracks and steps as we would on Wide Zone for 3 steps. After that we begin retreating and sorting out the defenders as they come to us. The only person who this changes for is the person blocking the backside end. This can be the backside TE or a H-Back slicing across the formation, this person’s goal in life on this play is to not let the QB get hit in the back.

WZ PA Protection

WZ PA Protection with Slice

ROUTES

The routes we use for play action have a High-Low progression with someone running a deep route, an intermediate route, and a flat route . We call these plays because we want to take a shot, but things do not always go the way we planned them and the QB needs to have options if things don’t work out.

Up Rt Purple 38 Z-BlazeUp Rt X-Cross

CLOSING

Coach Vogt talking here:  This is about as good as a guide you can get for the play action game off the Wide Zone!  It is very apparent that Coach Weeks is very sharp and knows is stuff.  Incorporating these concepts into your offensive attack is a must! That goes if you are a Wide Zone team, and Inside Zone team or a gap scheme team.  You must make safeties pay for getting nosy, and you must keep DC’s out of the box by stretching the field vertically for touchdown strikes and explosive plays.  Lets face it, every weekend defensive staffs meet and they say two things: 1) we gotta stop the run, and 2) we cant get beat deep.  Adding these concepts to your attack will allow you to exploit the two biggest fears defensive coaches have!  Be sure to subscribe to the email list so you can be updated any time a new article posts! You can follow me on twitter here at @TheCoachVogt and you can follow Coach Weeks on twitter here at @weekschad