The traditional Wing-T offense was developed in the early 1950’s by Coach Tubby Raymond at the University of Delaware. Since then, the Wing-T concepts have permeated every single offense in the country from youth to the NFL. The principals of this offense are visible in zone based offenses, gap based offenses and even spread offenses.
The Wing-T is much more than a style of play, it is systematic way of attacking a defense. The very nature of the offense means that if the defense takes away one play, they are leaving themselves open for its companion play.
The Speed-T offense takes these concepts one step further. The traditional Wing-T bases everything off of series, the Buck Sweep series, the Belly series and the Lead series. The Speed-T takes these principles and simplifies them into basing the offense off of one singular play that will place considerable stress on the defense. That Play is the Speed Sweep.
As I stated in my previous book “Installing the Wide Zone”, I am not here to give you a bunch of fluff. I don’t want to tell you stories or waste your time with anecdotes and jokes. My goal here is to provide a no frills, gimmick free, easy to read, and easy to apply system that you can install right now and start running the offense. Everything will be straight forward, detailed in an efficient manner, and discernable for practical application.
There are a lot of offenses one can choose to run these days, and even more plays to choose from to be a part of that offense. I a firm believer in “less is more” especially when it comes to football. I believe every team from the peewees to the NFL can benefit from a condensed playbook. Choose only one or two plays to base your offense from and have a companion play for each of those to bring to a total of NO MORE than four plays. The Speed-T offense will base itself off of the Speed Sweep, let’s find out why by taking a look at Chapter One of “The Speed-T Offense”.
Part 1: Why the Speed-T
Why someone would choose the Speed-T offense for their team are many. Utilizing the Speed sweep as a base play will take the advantages of the traditional Wing-T and amplify them. Here is a look at how it accomplishes this feat:
- Speed to the Edge
- The Speed Sweep has the innate ability to get to the edge of the formation with great speed. By the time the ball is snapped the speed back is running full speed and gets the ball in stride. Within 2 two to three steps he is on the edge, forcing the defense to react immediately or risk being out flanked. There is no time for the defense to be cute and try and disguise what they are doing. They most do it now. Often they will do it pre-snap, showing their hand and exposing weakness based off your motion.
- Numbers on the Flank
- The formations of the Speed-T offense allow for extra run gaps to be created while still posing a vertical passing threat. This creates a natural conundrum for the defense. They can load the box and expose themselves to the Play Action game, they can defend the edges and give up the quick hitting inside game, or they can try and run down the speed sweep while defending inside gaps. Most defenses will try the latter option as a game plan, which will allow you to chew them up four and five yards at a time, even with slow backs. I don’t know about you, but I would do that all season.
- The use of angles may be the single biggest advantage of this offense! Your blockers, OL or Skills, will never have to drive a defender backwards, they will always have an angle to their blocks. This allows you to use smaller or less athletic linemen and still be successful. The entire system is based on taking what the defense is not defending, and getting there with as much speed and simplicity as possible.
- Defensive Backs in Conflict
- The extra run gaps created by the formations in the Speed-T offense will force the secondary players into run fits. You want to force the DB’s to make tackles. When they start to play the run first, instead of the pass, now you can call the play action for a go ahead and score.
- Companion Plays
- Companion Plays are plays that are designed to look like the base play, but in reality are going to a different ball carrier or hitting a different spot. The companion plays to the Speed Sweep will infuriate Defensive Coordinators as they are quick hitting C gap to A gap runs that get fast easy yards into the heart of the defense. The defense CAN NOT defend both. They must make a choice. The good DC’s will keep you guessing, but this can be mitigated with a check system we will talk about later.
- Easy Rule System
- Your Offensive Linemen will only have three possible rules in the run game. Yes, that is correct, just three. They will have Reach, Gap, or Pull. This allows them to play fast because they know the rule system in and out. The rule system is also designed to place the blockers in positions that set them up for success so they gain confidence in the offense and their role.
- 3 Ball Carriers
- You have three possible ball carriers on any given play that the defense has to defend. If you incorporate the QB as a runner then the defense has to account for four ball carriers. This forces the defense to spread itself thin by allocating defenders for each possible ball carrier. Add in the fact that backs not getting the ball will be carrying out fakes, and you have a nightmare situation for the defense.
- Sustained Success
- History is on the side of the T based offenses. Most other offense produce “flash in the pan” success. They will be good for a year, two years, and then back to obscurity. While the teams that run a T based offense are consistently good, regardless of talent levels. I don’t need to convince you of this, simply think of the successful teams in your state, or district. Good chance the ones with sustained success are ones basing out of T concepts
- Win with Lack of Talent
- This goes back to the sustained success. Why does this happen? It is in the way that the system works. Blockers have numbers and angles. The ball carries all carry out fakes taking defenders with them. Companion plays work off each other to keep each play viable.
- Easy to Call Plays
- The Speed-T is an extremely easy system to call plays in. Implementing count systems and identifying who makes the tackle tells you what play to call. It is an If/Then offense. If the defense does this, then I do that. It is very simple and keeps the defense from focusing on one portion of your attack.
- It’s New Again
- As a Speed-T guy, you will be the new kid on the block. You will be different. People will not know how to line up one you or be sure how to defend you. Your offense will be different than any other team, and those teams will be used to lining up on spread, four wide receiver sets all year long. They will only have three days to prepare for you the week that they play you.
The Speed-T offense will allow you to take advantage of several factors. You will be able to stress the defense with an edge attack that rapidly stretches the defense out. You can use the edge attack to set up a punishing and quick hitting inside run game. Then you can attack the defense with a complete passing series to take advantage of the defense when it sells out on the run game. All of these things work together to make a complete offensive system.
Keep an eye out for the release, it will be happening very soon! Give me a follow on twitter here @thecoachvogt and subscribe to my email list to be updated any time I release a new article!